|Supported Database and Asset Management Server Operating System|
|• Microsoft Server 2012 R2 w/ SQL Server 2012 SP3 CU9|
|• Microsoft Windows Server 2016|
|Supported Client Operating Systems|
|• Windows 10 Professional Version 1903|
|Supported Versions of Microsoft Office|
|• Office 2013 or 2016 – 32 bit|
| • Server, Client, Media Upload Service, TC Sync Services
- We've added the ability to add a view to a split game master.
- All Thunder databases will be required to update to the PFV database schema.
- We've updated the Synergy Import tool so users are able to map Synergy playfields to Thunder playfields.
- We've added live capture support for 120 FPS cameras.
- We've updated the Restricted User Setup Tool to include the following updates.
- Start menu shortcuts have been added for Thunder server and asset management installs.
- Turn off Windows Write cache buffer flushing is enabled.
- Fast startup is disabled.
- Set the following Windows Visual Effects in the Performance Options menu.
- Show shadows under windows
- Show thumbnails instead of icons
- Smooth edges of screen fonts.
- Updates have been made to the Media Upload Service installer
- The Administrative Share Fix will be run during install.
- The Restricted User Setup tool will be added to the Windows Start menu.
- Shortcuts for the Transcode Queue tool will be installed on the desktop.
- The LAN database server specified in the installer will be added to the Thunder Queue configuration file.
- The AMS Recovery config file has been updated allow it to run on client and stand-alone installations.
- The installation check tool will open at the end of each server install.
- We've added a Connect Services check to the XOS Installation Check Tool.
- We've updated the Cloud Setting Manager to include a section for users to enable and set the logout password requirement for the Windows Universal application.
- We fixed a bug that prevented users from importing Synergy files before modifying the Synergy data file.
- We corrected an issue that caused 1080i media files to be cut short when split.
- We resolved an issue that caused the Save Full Angle feature to incorrectly save all angles as the same view.
- We fixed a bug that prevented users from saving game properties on the second game of a double-header.
- We resolved an issue that caused the Offline Import tool to err while on Windows version 1903 or 1909.
- The application will crash if the Transcode Queue Tool is closed while auto-refreshing.
- Edits with 1080i media must-have game properties set in order to use Export for Trade.
Add View to Split Master
Baseball and softball users have the ability to add a view to a previously logged and split game. This will allow users to add an additional camera feed to a game that they had previously live captured. This additional angle could be a program feed from a broadcaster or a stand-alone camera that gets set on the top of the dugout. Processing time will be fastest when all frame rates (FPS) match, otherwise Thunder will automatically transcode the media during import to allow for frame-accurate multi-angle playback.
The process very similar to our Offline Import workflow - users are required to set a sync point on the target game and a sync point and angle name for each new video file being added. Once all required fields are set users kick off the run process and walk away. When the process is complete the new view is available to use in Thunder. If needed, users have the ability to remove the view.
Synergy Field Mappings
Users now have the ability to map data fields provided by Synergy to their Thunder data fields. This means that any new Synergy fields will automatically appear in the mapping tool and users will be prompted of their addition. They can then create the new field or map it to an existing one. To help our users - we've gone ahead and mapped our previously hardcoded values in the tool. Any modifications made after the upgrade are maintained in the database - which allows users to configure their mappings once and maintain thereafter.
We continue to utilize internal calculations for some of the Synergy data fields - so not all Synergy provided data fields will be displayed in the mapping tool. This ensures the proper parsing of game, team and player information during the import process.
120 FPS capture and playback
Users can now live capture and playback 120 FPS camera media in Thunder and Windows Universal. Users will benefit from higher frame rate video playback when using Thunder connected or downloaded media. However, it’s important to note that since initial support is only available for live capture and playback. As a result - the following restraints are in place.
- If users attempt to import or export 120 FPS media they’ll be prompted to transcode due to updates required for our primary media processing path. This means 120 FPS media will need to be downgraded to 30 FPS or 60 FPS when clean mastering or exporting captured media for trade.
- We've blocked the ability to add a new view to a 120 FPS captured game - even if the media has a matching FPS.
- ThunderCloud streaming media will playback at 30 FPS - which is our native streaming frame rate.